A method based on Fa for herding dynamic automatic aggregation path-planning

Liu Peng, Liu Hong, Yang Wenlu, Ding Ding
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Abstract

With the purpose of improving the problems in the existing research methods like high cost, poor diversity, low realistic level, insufficient emerging characteristics, a method for path-planning of Herding based on firefly algorithms is proposed in this paper according to the features of automatic aggregation scene in Group Animation. In the process of automatic aggregation of crowd, this method can automatically focus the optimal aggregation of the target point according to the dynamic external environment, without specifying the target aggregation point in advance. Then it can generate the movement path of each particle, and ensure that each generated aggregation path is not completely consistent. In this way, the group animation can fully reflect the emerging characteristics in real-world movement and further improve the realistic animation effects. This paper used VS2003+ACIS+HOOPS as a platform developing a system for path planning of dynamic automatic aggregation. Relevant experiments show that this method is able to achieve the effects of dynamic automatic aggregation and simulate the group behavior effectively, also can generate data support for 3D animation production.
一种基于Fa的动态自动聚合路径规划方法
针对现有研究方法中成本高、多样性差、逼真程度低、新兴特征不足等问题,本文根据群动画中自动聚合场景的特点,提出了一种基于萤火虫算法的羊群路径规划方法。在人群自动聚集过程中,该方法无需事先指定目标聚集点,可根据外部动态环境自动聚焦目标点的最优聚集。然后生成每个粒子的运动路径,并保证每个生成的聚集路径不完全一致。这样,群体动画可以充分体现现实世界运动中出现的特征,进一步提高动画的逼真效果。本文以VS2003+ACIS+HOOPS为平台,开发了动态自动聚合路径规划系统。相关实验表明,该方法能够达到动态自动聚合的效果,有效地模拟群体行为,为三维动画制作提供数据支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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