Approximate topological matching of quadrilateral meshes

D. Eppstein, M. Goodrich, Ethan Kim, Rasmus Tamstorf
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引用次数: 5

Abstract

We study approximate topological matching of quadrilateral meshes, that is, the problem of finding as large a set as possible of matching portions of two quadrilateral meshes. This study is motivated by applications in graphics that involve shape modeling whose results need to be merged in order to produce a final unified representation of an object. We show that the problem of producing a maximum approximate topological match of two quad meshes in NP-hard. Given this result, which makes an exact solution extremely unlikely, we show that the natural greedy algorithm derived from polynomial-time graph isomorphism can produce poor results, even when it is possible to find matches with only a few non-matching quads. Nevertheless, we provide a "lazy-greedy" algorithm that is guaranteed to find good matches when mis-matching portions of mesh are localized. Finally, we provide empirical evidence that this approach produces good matches between similar quad meshes.
四边形网格的近似拓扑匹配
我们研究了四边形网格的近似拓扑匹配问题,即寻找两个四边形网格的尽可能大的匹配部分集的问题。这项研究的动机是图形应用涉及形状建模,其结果需要合并,以产生一个对象的最终统一表示。我们展示了NP-hard中产生两个四网格的最大近似拓扑匹配的问题。给出这个结果,这使得精确解极不可能,我们表明,从多项式时间图同构推导的自然贪婪算法可以产生糟糕的结果,即使有可能找到只有几个不匹配的四元匹配。然而,我们提供了一种“懒惰贪婪”算法,保证在网格的不匹配部分被定位时找到好的匹配。最后,我们提供的经验证据表明,这种方法可以在相似的四网格之间产生良好的匹配。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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