Hybrid techniques for real-time radar simulation

R. Boyell, H. Ruston
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引用次数: 120

Abstract

This paper summarizes results of a study of the design and application of special-purpose computers for the simulation of air-to-ground radars. Specifically, the computers must generate information in real-time to simulate the display of a scanning radar in a vehicle flying at Mach 3 and arbitrary altitude. The radar can view 105 square miles of terrain per second with a resolution of 60 points per mile in range (five per microsecond). This paper describes a hybrid simulator that exploits both the redundancy in the terrain and the repetitiveness caused by the radar scan pattern. An overall design is presented that affords reductions of 103 in storage capacity and computation speed, compared with a straightforward digital approach for generation of topographic profiles from which the display is prepared. Details are presented of data formats and transfer schemes through the memory hierarchy, and of algorithms for the reconstruction of analog profiles from a digitally stored contour map.
实时雷达仿真的混合技术
本文综述了空对地雷达仿真专用计算机的设计与应用研究成果。具体来说,计算机必须实时生成信息,以模拟以3马赫和任意高度飞行的飞行器中的扫描雷达显示。雷达每秒可以观察105平方英里的地形,分辨率为每英里60个点(每微秒5个点)。本文介绍了一种利用地形冗余和雷达扫描模式引起的重复性的混合模拟器。提出了一种总体设计,与直接的数字方法相比,该设计在存储容量和计算速度上减少了103,用于生成用于制作显示器的地形剖面。详细介绍了通过存储器层次结构的数据格式和传输方案,以及从数字存储的等高线地图重建模拟剖面的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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