Investigating automatic vectorization for real-time 3D scene understanding

A. Nica, E. Vespa, Pablo González de Aledo Marugán, P. Kelly
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引用次数: 0

Abstract

Simultaneous Localization And Mapping (SLAM) is the problem of building a representation of a geometric space while simultaneously estimating the observer's location within the space. While this seems to be a chicken-and-egg problem, several algorithms have appeared in the last decades that approximately and iteratively solve this problem. SLAM algorithms are tailored to the available resources, hence aimed at balancing the precision of the map with the constraints that the computational platform imposes and the desire to obtain real-time results. Working with KinectFusion, an established SLAM implementation, we explore in this work the vectorization opportunities present in this scenario, with the goal of using the CPU to its full potential. Using ISPC, an automatic vectorization tool, we produce a partially vectorized version of KinectFusion. Along the way we explore a number of optimization strategies, among which tiling to exploit ray-coherence and outer loop vectorization, obtaining up to 4x speed-up over the baseline on an 8-wide vector machine.
研究实时三维场景理解的自动矢量化
同时定位和映射(SLAM)是在建立几何空间表示的同时估计观察者在空间中的位置的问题。虽然这似乎是一个先有鸡还是先有蛋的问题,但在过去的几十年里出现了一些算法,它们近似地和迭代地解决了这个问题。SLAM算法是针对可用资源量身定制的,因此旨在平衡地图的精度与计算平台施加的约束以及获得实时结果的愿望。与KinectFusion(一个已建立的SLAM实现)合作,我们在这项工作中探索了在这种情况下存在的向量化机会,目标是充分利用CPU的潜力。使用ISPC,一个自动矢量化工具,我们产生了一个部分矢量化版本的KinectFusion。在此过程中,我们探索了许多优化策略,其中利用光线相干性和外环矢量化的平铺技术,在8宽矢量机上获得高达4倍的基线加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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