Game aspects of learning modernization

O. Khairulin
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Abstract

Modern human living conditions are related to factors, the action of which is difficult to predict and predict their changes due to the relevance and dynamics of the factors of imbalance, variability, complexity and uncertainty. This social state is generalized by the scientific concept of "VUCA-world" or the space of existence with the dominant features of Volatility, Uncertainty, Complexity and Ambiguity. These social conditions make demands on modern man's constant readiness for effective adaptation and effective development in a changing, fluid reality. At the same time, these circumstances radically and dynamically change the horizons of modern education, require national educational systems to flexibly adapt to the peculiarities of the VUCA environment. The aim of this study is to carry out theoretical research of psychological patterns of the game as a basis for modernization of learning, to substantiate the didactic feasibility and effectiveness of modern methods of educational activities - editing, workshops and organizational games in the context of preparing the subject for life in social uncertainty . The research uses methods of abduction, phenomenological reduction, method of analysis and systematization of scientific positions and approaches to the study of psychological patterns of play, method of theoretical reconstruction (modeling) of psychological determination of the impact of game patterns on the effectiveness of preparing the subject for life in social uncertainty. According to the results of the study, the psychodidactic expediency of using education, workshops and organizational-game play in teaching is substantiated, approaches to psychological determinism of improving the subject's preparation for life in conditions of social uncertainty are outlined, categorical-conceptual content of perspective game aspects is specified. Scientific ideas about the universal connection of editing, workshops and organizational and activity games with the prospects of development of education systems for people of different ages have also been deepened. The study provided an opportunity to update the psychological issues of the role and importance of the game as a universal software tool for modern life. The results of the study allow conclusions about the psychodidactic expediency of using methods and technologies of editing, workshops and organizational and activity games as promising educational systems, the urgency of continuing psychological research on game aspects of improving learning systems, developing structural and functional model of formation and development of existential capabilities the object of life on the methodological and technological basis of editing, workshops and organizational and activity games.
游戏方面的学习现代化
现代人类的生存条件是与各种因素相关联的,由于各种因素的相关性和动态性的不平衡性、可变性、复杂性和不确定性,其作用是难以预测和预测其变化的。这种社会状态被“VUCA-world”或存在空间的科学概念所概括,其主要特征是波动性、不确定性、复杂性和模糊性。这些社会条件要求现代人时刻做好准备,以便在不断变化的、流动的现实中有效地适应和发展。与此同时,这些情况从根本上和动态地改变了现代教育的视野,要求国家教育系统灵活地适应VUCA环境的特点。本研究的目的是对作为学习现代化基础的游戏心理模式进行理论研究,以证实现代教育活动方法-编辑,研讨会和组织游戏在为社会不确定性的生活做好准备的背景下的教学可行性和有效性。本研究采用溯因法、现象学还原法、科学立场分析和系统化方法研究游戏心理模式、心理决定的理论重构(建模)方法研究游戏模式对在社会不确定性中为生活做准备的主体有效性的影响。根据研究结果,证实了在教学中使用教育、研讨会和组织游戏的心理教学权宜之计,概述了在社会不确定性条件下提高受试者对生活准备的心理决定论的方法,明确了视角游戏方面的范畴-概念内容。关于编辑、研讨会、组织和活动游戏与不同年龄人群教育系统发展前景的普遍联系的科学思想也得到了深化。这项研究提供了一个机会来更新游戏作为现代生活中通用软件工具的作用和重要性的心理问题。研究结果得出以下结论:使用编辑方法和技术的心理教学权宜之计,讲习班和组织和活动游戏作为有前途的教育系统,在改进学习系统的游戏方面继续进行心理学研究的紧迫性,在编辑的方法和技术基础上发展形成和发展存在能力的结构和功能模型,工作坊、组织及活动游戏。
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