{"title":"High resolution full spherical videos","authors":"F. Nielsen","doi":"10.1109/ITCC.2002.1000397","DOIUrl":null,"url":null,"abstract":"We describe algorithms for authoring and viewing high-resolution immersive videos. Given a set of cameras designed to be aligned more or less at the same nodal point, we first present a process for stitching seamlessly synchronized streams of videos into a single immersive video corresponding to the video of the abstract multi-head camera. We describe a general registration technique on to geometric envelopes based on minimizing a novel appropriate objective function, and detail our compounded image synthesis algorithm of multi-head cameras. Several new environment maps with low discrepancy are presented. Finally, we give details of the viewer implementation. Experimental results on both real and synthetic immersive videos are shown.","PeriodicalId":115190,"journal":{"name":"Proceedings. International Conference on Information Technology: Coding and Computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. International Conference on Information Technology: Coding and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITCC.2002.1000397","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
We describe algorithms for authoring and viewing high-resolution immersive videos. Given a set of cameras designed to be aligned more or less at the same nodal point, we first present a process for stitching seamlessly synchronized streams of videos into a single immersive video corresponding to the video of the abstract multi-head camera. We describe a general registration technique on to geometric envelopes based on minimizing a novel appropriate objective function, and detail our compounded image synthesis algorithm of multi-head cameras. Several new environment maps with low discrepancy are presented. Finally, we give details of the viewer implementation. Experimental results on both real and synthetic immersive videos are shown.