High resolution full spherical videos

F. Nielsen
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引用次数: 6

Abstract

We describe algorithms for authoring and viewing high-resolution immersive videos. Given a set of cameras designed to be aligned more or less at the same nodal point, we first present a process for stitching seamlessly synchronized streams of videos into a single immersive video corresponding to the video of the abstract multi-head camera. We describe a general registration technique on to geometric envelopes based on minimizing a novel appropriate objective function, and detail our compounded image synthesis algorithm of multi-head cameras. Several new environment maps with low discrepancy are presented. Finally, we give details of the viewer implementation. Experimental results on both real and synthetic immersive videos are shown.
高分辨率全球面视频
我们描述了用于创作和观看高分辨率沉浸式视频的算法。给定一组被设计成或多或少在同一节点上对齐的摄像机,我们首先提出了一个将无缝同步的视频流拼接成一个与抽象多头摄像机的视频相对应的沉浸式视频的过程。提出了一种基于最小化目标函数的几何包络配准方法,并详细介绍了一种多头相机复合图像合成算法。提出了几种新的低差异环境图。最后,我们给出了查看器实现的细节。给出了真实和合成沉浸式视频的实验结果。
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