Virtual viewpoint synthesis using CUDA acceleration

L. Yao, Yingdong Han, Xiaoming Li
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引用次数: 8

Abstract

Depth image based rendering (DIBR) is an effective method for virtual view synthesis. But synthetic images often contain ghost effect and some holes of varying sizes. To cope with the ghost effect, this paper first uses color correction of reference views, and then combines of two fusion methods which are depth-based color image fusion and directly color image fusion. In order to fill the remaining disocclusions, this paper uses the image inpainting with depth map. Because the process of image inpainting is time-consuming, this paper implements the inpainting algorithm on GPU to accelerate the inpainting process based on Compute Unified Device Architecture (CUDA). The experiment results show that our proposed method improved the quality of virtual view synthetic images, and the image inpainting algorithm based on CUDA implemented also significantly reduce the time of hole filling.
虚拟视点合成使用CUDA加速
基于深度图像的绘制(DIBR)是一种有效的虚拟视图合成方法。但合成图像往往包含鬼影效应和一些大小不一的洞。为了应对鬼影效应,本文首先对参考视图进行颜色校正,然后结合基于深度的彩色图像融合和直接彩色图像融合两种融合方法。为了填补剩余的咬合,本文使用深度图进行图像补绘。由于图像绘制过程耗时,本文在GPU上实现了基于CUDA的图像绘制算法,以加快图像的绘制速度。实验结果表明,该方法提高了虚拟视图合成图像的质量,实现的基于CUDA的图像补图算法也显著减少了补孔时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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