Animating pictures with stochastic motion textures

Yung-Yu Chuang, Dan B. Goldman, K. Zheng, B. Curless, D. Salesin, R. Szeliski
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引用次数: 154

Abstract

In this paper, we explore the problem of enhancing still pictures with subtly animated motions. We limit our domain to scenes containing passive elements that respond to natural forces in some fashion. We use a semi-automatic approach, in which a human user segments the scene into a series of layers to be individually animated. Then, a "stochastic motion texture" is automatically synthesized using a spectral method, i.e., the inverse Fourier transform of a filtered noise spectrum. The motion texture is a time-varying 2D displacement map, which is applied to each layer. The resulting warped layers are then recomposited to form the animated frames. The result is a looping video texture created from a single still image, which has the advantages of being more controllable and of generally higher image quality and resolution than a video texture created from a video source. We demonstrate the technique on a variety of photographs and paintings.
用随机运动纹理动画图片
在本文中,我们探讨了用微妙的动画运动增强静止图像的问题。我们将我们的领域限制在包含被动元素的场景中,这些被动元素以某种方式对自然力量做出反应。我们使用一种半自动的方法,在这种方法中,人类用户将场景分割成一系列单独动画的层。然后,采用谱法自动合成“随机运动纹理”,即对滤波后的噪声谱进行傅里叶反变换。运动纹理是一个时变的二维位移贴图,应用于每一层。然后将产生的扭曲层重新合成以形成动画帧。其结果是由单个静止图像创建的循环视频纹理,其优点是比从视频源创建的视频纹理更可控,通常具有更高的图像质量和分辨率。我们在各种照片和绘画上展示了这种技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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