A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms

Tsubasa Fujiki, Kokolo Ikeda, Simon Viennot
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引用次数: 5

Abstract

A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
一个回合制策略游戏平台,与蒙特卡洛算法比较
人们对象棋或《Shogi》等经典游戏进行了大量研究,但对最近的回合制策略游戏(玩家在每个回合可以移动多个棋子)的研究并不多。在本文中,我们分析了大多数策略游戏中的游戏组件,并提出了一套简单的规则,可以作为研究回合制策略游戏的标准游戏。我们已经在一个开放的平台上实现了这些规则,在论文的第二部分,我们比较了四种不同的蒙特卡洛搜索算法在这个平台上的表现。特别是,我们展示了区分和处理不同的战术动作和进攻动作的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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