A rational multiparty information exchange model using extensive games

Alberto M. Campos, Viet Pham
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引用次数: 0

Abstract

It is well known that excessive intelligence is mandatory in military procedures, in companies to know about competitors, as well as in markets to decide where to invest in. However, this information is not always fully reliable since it might be given by others with conflicting interests. Consequently, there is no guarantee that the supplied information has not been maliciously crafted to produce negative outputs to the receiving entity. For a formal treatment, a way to represent this problem is via Multi-Party Information Exchange (MPIE) model. Applying extensive games, we propose a MPIE when the information is relayed in non-secret channels. This is a refinement of a previous MPIE by rejecting solutions arisen from empty threats, through finding perfect equilibria in sub-games. The resolution to find such perfect equilibria is based on executing an algorithm that solves Mixed Integer Linear Programming (MILP) models. The case studies prove that empty threats are deleted and that a large number of players can be efficiently solved using the proposed algorithm.
基于广泛博弈的理性多方信息交换模型
众所周知,在军事程序中,在公司中了解竞争对手,以及在决定投资地点的市场中,过度的情报是强制性的。然而,这些信息并不总是完全可靠的,因为它可能是由利益冲突的其他人提供的。因此,不能保证所提供的信息没有被恶意制作,从而向接收实体产生负面输出。对于一种正式的处理方法,可以通过多方信息交换(MPIE)模型来表示这个问题。在广泛博弈的基础上,提出了在非保密信道中传输信息时的MPIE。这是对之前的MPIE的改进,通过寻找子博弈中的完美平衡,拒绝了由空洞威胁产生的解决方案。找到这种完美平衡点的方法是基于执行一个求解混合整数线性规划(MILP)模型的算法。实例研究表明,该算法能够有效地消除空威胁,并能有效地求解大量的玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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