Schelling Formalized: Strategic Choices of Non-Rational Personas

D. Wolpert
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引用次数: 4

Abstract

We introduce a framework that explains non-rationality in non-repeated games. In our framework a player i adopts a binding "persona" - a temporary utility function --- that they honestly signal before play. By adopting a "non-rational" persona, i may cause changes in their opponents' behavior that increases $i$'s true utility. We use this framework to explain experimental data in the Traveler's Dilemma and to show how cooperation can arise in the Prisoner's Dilemma (PD). We then predict a crowding out phenomenon in the PD. We also predict a tradeoff between the robustness and the benefit of cooperation in the PD.
谢林形式化:非理性人物角色的战略选择
我们引入了一个框架来解释非重复博弈中的非理性。在我们的框架中,玩家i采用了一个具有约束力的“角色”——一个临时的效用函数——他们在游戏前会诚实地发出信号。通过采用“非理性”角色,它可能会导致对手行为的改变,从而增加它的真正效用。我们使用这个框架来解释旅行者困境中的实验数据,并展示合作如何在囚徒困境(PD)中产生。然后我们预测了PD中的挤出现象。我们还预测了PD中鲁棒性和合作收益之间的权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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