{"title":"Spiky Starfish: Exploring 'Felt Technology' Through a Shape Changing Wearable Bag","authors":"Young Suk Lee","doi":"10.1145/2677199.2690878","DOIUrl":null,"url":null,"abstract":"In HCI there are attempts to create expressive computing by exploring emotional engagements through a wide range of shape-changing interfaces including experimental art, fashion, architecture, furniture, etc. These approaches range from hedonic design purposes, which represent novel ideas and materials to more informative design spaces, which allow users to interact with a visual interface in order to persuade users' behavior. By bridging these explorations, I present Spiky Starfish, a computational wearable bag, which utilizes \"felt experience with technology\" to influence user bodily interaction tactically and visually. It is designed to explore how expressive shape-changing interface create a disruptive interaction when peoples' habitual behavior triggers.","PeriodicalId":117478,"journal":{"name":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"438 1-2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677199.2690878","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
In HCI there are attempts to create expressive computing by exploring emotional engagements through a wide range of shape-changing interfaces including experimental art, fashion, architecture, furniture, etc. These approaches range from hedonic design purposes, which represent novel ideas and materials to more informative design spaces, which allow users to interact with a visual interface in order to persuade users' behavior. By bridging these explorations, I present Spiky Starfish, a computational wearable bag, which utilizes "felt experience with technology" to influence user bodily interaction tactically and visually. It is designed to explore how expressive shape-changing interface create a disruptive interaction when peoples' habitual behavior triggers.