An environment to support the design, implementation and evaluation of gamification in social systems

Claudio Cavalcante, Vasco Furtado, E. Furtado
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Abstract

Gamification has become a popular strategy to increase the engagement and participation of users in social systems. Despite the popularity that now reigns, we identified that gamification can not be treated simply as award points and provide badgets for users. Care must be taken, since the choice of the game mechanics must consider the profile of the user as a player. If such considerations are not made properly, the desired goals by the developer cannot be obtained. In other words, one needs to understand the relationship between the developer's goals, the game mechanics and the profile of users (players). The lack of computational tools to support the developer to consider how these three aspects relate to and impact, led us to propose GameWork. It is a Service-oriented Architecture to support gamification in general, especially to help monitoring the system and the players behaviors with respect to the incentives provided. This article describes GameWork and an example of its implementation in a commercial social network.
支持社会系统中游戏化的设计、实施和评估的环境
游戏化已经成为提高用户在社交系统中的参与度的一种流行策略。尽管游戏化现在很流行,但我们认为不能简单地将其视为奖励点或为用户提供小玩意。必须小心,因为游戏机制的选择必须考虑到用户作为玩家的特征。如果没有适当地考虑这些问题,开发人员所期望的目标就无法实现。换句话说,你需要理解开发者的目标、游戏机制和用户(玩家)之间的关系。由于缺乏计算工具来支持开发者考虑这三个方面之间的关系和影响,所以我们提出了GameWork。它是一个面向服务的体系结构,通常支持游戏化,特别是帮助监控系统和玩家的行为。本文将介绍GameWork及其在商业社交网络中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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