Eppur Si Muove - Considerations in the Research of Commercial Video Games

C. Díaz, Birgit Dorner, H. Hussmann, J. Strijbos
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Abstract

The present paper is the documentation, description, and reflection about the challenges of research on the development of cognitive abilities with commercial (off-the-shelf) video games, particularly in psychology and education. This paper documents specific problems derived from the nature of commercial video games. Finally, some thoughts on how to conduct research on commercial games and cognitive skills are shared.
Eppur Si Muove——商业电子游戏研究中的思考
本文是关于商业(现成的)电子游戏(特别是心理学和教育领域)的认知能力发展研究所面临的挑战的记录、描述和反思。本文记录了源自商业电子游戏本质的具体问题。最后,我将分享一些关于如何进行商业游戏和认知技能研究的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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