{"title":"Workshop on games and software engineering: (GAS 2011)","authors":"E. J. Whitehead, Chris Lewis","doi":"10.1145/1985793.1986042","DOIUrl":null,"url":null,"abstract":"At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas can be intertwined.","PeriodicalId":412454,"journal":{"name":"2011 33rd International Conference on Software Engineering (ICSE)","volume":"111 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 33rd International Conference on Software Engineering (ICSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1985793.1986042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas can be intertwined.