Abraham M. Hashemian, E. Kruijff, Ashu Adhikari, Markus von der Heyde, I. A. Aguilar, B. Riecke
{"title":"Is Walking Necessary for Effective Locomotion and Interaction in VR?","authors":"Abraham M. Hashemian, E. Kruijff, Ashu Adhikari, Markus von der Heyde, I. A. Aguilar, B. Riecke","doi":"10.1109/VRW52623.2021.00084","DOIUrl":null,"url":null,"abstract":"This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00084","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.