Volume Rendering Acceleration by using Object Boundary Projection and Parallel Processing

J. Nonaka, Nobuyuki Kukimoto, Yasuo Ebara, T. Iwashita, M. Kanazawa, K. Koyamada
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引用次数: 0

Abstract

〈 Summary 〉 Acceleration methods based on bounding volumes have been widely recognized as an efficient approach for diminishing volume rendering time by eliminating unnecessary computations. Objects inside the volume data are enclosed by various shapes in order to delimit the range for volume rendering, thus avoiding unnecessary calculation. This paper presents an approach for accelerating pure software-based volume rendering by using object boundary projection and parallel processing techniques. Object boundary projection is a variant of the bounding volume method and works by extracting the tight object boundary information and projecting it onto the image space plane in order to obtain the effective range, both in image and object space for efficient volume rendering. We optimized the original object boundary projection algorithm and added other facilities such as macro-cell projection and parallel processing. An efficient load-balancing scheme for image-space data distribution which takes into consideration the boundary information is also presented and these were evaluated on a distributed-memory parallel architecture machine. We obtained some encouraging results which show the effectiveness of this acceleration approach by diminishing volume rendering time without sacrificing the rendered image quality.
利用物体边界投影和并行处理加速体绘制
基于边界体的加速方法被广泛认为是通过消除不必要的计算来减少体渲染时间的有效方法。体数据中的对象被各种形状包围,以划定体绘制的范围,从而避免不必要的计算。本文提出了一种利用物体边界投影和并行处理技术加速纯软件体绘制的方法。物体边界投影是边界体方法的一种变体,其工作原理是提取物体的紧密边界信息,并将其投影到图像空间平面上,从而获得图像和物体空间的有效距离,从而实现高效的体绘制。我们对原有的目标边界投影算法进行了优化,并增加了宏单元投影和并行处理等功能。提出了一种考虑边界信息的图像空间数据分布的有效负载均衡方案,并在分布式存储并行架构机器上进行了评估。我们得到了一些令人鼓舞的结果,表明这种加速方法在不牺牲渲染图像质量的情况下减少了体积渲染时间的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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