Survival of an object oriented simulation framework through SystemC version upgrades

P. Yliuntinen, S. Virtanen
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Abstract

SystemC has evolved from a limited simulation library towards an extensive system design framework since its introduction almost 10 years ago. Currently it is one of the most widely used system design languages and is supported by major EDA vendors. The cost for developing SystemC into a stable and widely adopted system design framework has in our experience been the inherent need of rewriting complex and well-modularized system models with every new SystemC release. In this paper we present our experiences in continuous development of a system level processor model through SystemC version upgrades. The focus is on our latest transition from SystemC 1.1 to version 2.2. In our practical experience, transitions from an older version of SystemC to a newer one have always required rewriting significant amounts, if not most, of the model code. We also experimented with synthesis after the upgrade, and concluded that the synthesis capabilities of SystemC for complex object oriented models are still severely limited at best.
一个面向对象的生存仿真框架,通过SystemC版本进行升级
自从10年前推出以来,SystemC已经从一个有限的仿真库发展成为一个广泛的系统设计框架。目前,它是使用最广泛的系统设计语言之一,并得到主要EDA供应商的支持。根据我们的经验,将SystemC开发成一个稳定且被广泛采用的系统设计框架的成本是在每个新的SystemC版本中重写复杂且模块化良好的系统模型的内在需求。在本文中,我们介绍了我们在系统级处理器模型的持续开发中通过系统c版本升级的经验。重点是从SystemC 1.1到2.2版本的最新转换。在我们的实践经验中,从旧版本的SystemC到新版本的转换总是需要重写大量的模型代码,如果不是大部分的话。我们还在升级后进行了综合实验,得出的结论是,SystemC对于复杂的面向对象模型的综合能力仍然受到严重限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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