Penerapan Algoritma Finite State Machine pada Game Horror 3D untuk Melestarikan Budaya Tradisional Bangsa Berbasis Android

Septa Septa, Aries Saifudin
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引用次数: 1

Abstract

Indonesia is a country that is rich in its unique culture, but modern society is embarrassed to admit it, especially mythical culture such as the characters of native Indonesian ghosts, heirlooms, historic places that are mystical and many more. Though the myth culture is a lot of positive values that can be used as lessons. To introduce the culture of myth, it can take advantage of technological advances, one of which is games. By building an Android-based 3-dimensional horror game that adds experience about Indonesian culture. To help the animation control system with the 3-dimensional game model requires a method, one of which uses finite state machine (FSM). The advantages of this FSM are very simple, efficient, easy to develop and reliable in overcoming a wide variety of situations. From the results of the implementation and testing, it can be concluded that the game built can add to the experience of Indonesian culture based on the percentage of respondents of 77.8%, and the implementation of the finite state machine method works well and according to the wishes. This can be observed when playing enemy animation games running according to certain conditions and have been running according to the design that has been made.
印尼是一个拥有丰富独特文化的国家,但现代社会却羞于承认这一点,尤其是神话文化,比如印尼本土鬼魂的性格、传家宝、神秘的历史遗迹等等。虽然神话文化中有很多积极的价值,可以作为借鉴。为了引入神话文化,它可以利用技术进步,其中之一就是游戏。通过制作一款基于android的三维恐怖游戏,增加了对印尼文化的体验。为了使动画控制系统具有三维游戏模型,需要一种方法,其中一种方法是使用有限状态机(FSM)。这种FSM的优点是非常简单,高效,易于开发和可靠,可以克服各种各样的情况。从实施和测试的结果来看,77.8%的受访者认为所构建的游戏能够增加对印尼文化的体验,有限状态机方法的实施效果良好,符合预期。这可以在玩家根据特定条件运行敌人动画游戏时观察到,并且已经根据已制作的设计运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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