Path Planning on a Distributed Memory Computer

S. Miguet, Y. Robert
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Abstract

In this paper, we discuss the implementation of Bitz and Kungs path planning algorithm on a ring of generalpurpose processors. We show that Bitz and Kung's algorithm, originally designed for the Warp machine, is not efficient in this context, due to the intensive interprocessor communications that it requires. We design a modified version that performs much better. The new version updates a segment of k positions within a step and allocates blocks of r consecutive rows of the map to the processors in a wraparound fashion. Bitz and Kung's algorithm corresponds to the situation (k,r) = (I ,I). We analytically determine the optimal values of the parameters (k,r) which minimize the parallel execution time as a function of the problem size n and of the number of processors p. The theoretical results are nicely corroborated by numerical experiments on a ring of 32 Transputers. Kung's algorithm is not efficient in the context of general purpose processors, due to the intensive communication scheme that it requires.
分布式内存计算机的路径规划
本文讨论了Bitz和Kungs路径规划算法在一环通用处理器上的实现。我们表明,Bitz和Kung的算法,最初是为Warp机器设计的,在这种情况下效率不高,因为它需要密集的处理器间通信。我们设计了一个性能更好的修改版本。新版本在一个步骤内更新k个位置的段,并以环绕方式将映射的r个连续行的块分配给处理器。Bitz和Kung的算法对应于(k,r) = (I,I)的情况。我们分析确定了参数(k,r)的最优值,使并行执行时间作为问题大小n和处理器数量p的函数最小化。理论结果得到了32个Transputers环上的数值实验的很好证实。Kung的算法在通用处理器的环境下效率不高,因为它需要密集的通信方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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