Towards motivation-driven intelligent interfaces: formal argumentation meets activity theory

Esteban Guerrero, H. Lindgren
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引用次数: 1

Abstract

Theories about human activity and motivation point out that motives are driving forces behind human activities and development of healthy and unhealthy habits. Activity theory is one of these that has been applied to develop activity-centered user interfaces. Activity theory differentiates between sense-making and stimuli-oriented types of motives that have a strong influence on our daily behavior. Two main challenges are explored in this paper: 1) the personalisation of graphical user interfaces to mediate representations of motivation-based activities to support behaviour change processes; and 2) the proactiveness of such visual representations.As methods, we use activity theory as a framework for defining the motivations’ dynamics, and formal argumentation theory as the underlying mechanism for interactive reasoning and decision-making in the process of generating the user interface.Our contributions are two-folded: 1) a dynamic graphical user interface where the background responds to behaviors linked to sense-making motives, and the foreground to stimuli motivation; and 2) a non-monotonic reasoning mechanism endowing the user interface with proactiveness (not only react to the user interactions but trigger and direct attention to potential conflicts), and a motive-based behavior conflict resolution process. Future work includes user studies to explore how triggering of focus may create increased awareness in an individual of conflicting motives in daily activities and how this may support changes of unhealthy habits.
走向动机驱动的智能界面:形式论证与活动理论的结合
关于人类活动和动机的理论指出,动机是人类活动和健康与不健康习惯形成背后的驱动力。活动理论就是其中之一,它被应用于开发以活动为中心的用户界面。活动理论区分了对我们的日常行为有强烈影响的意义制造动机和刺激导向动机。本文探讨了两个主要挑战:1)图形用户界面的个性化,以调解基于动机的活动的表示,以支持行为改变过程;2)这种视觉表征的主动性。作为方法,我们使用活动理论作为定义动机动态的框架,并使用形式论证理论作为生成用户界面过程中交互推理和决策的底层机制。我们的贡献有两个方面:1)动态图形用户界面,其中背景响应与意义生成动机相关的行为,前景响应刺激动机;2)赋予用户界面主动性的非单调推理机制(不仅对用户交互作出反应,而且触发和引导对潜在冲突的关注),以及基于动机的行为冲突解决过程。未来的工作包括用户研究,以探索如何触发焦点可能会提高个人对日常活动中相互冲突的动机的认识,以及这可能如何支持改变不健康的习惯。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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