{"title":"Real-time performance capture using multiple Kinects","authors":"Seongmin Baek, Myunggyu Kim","doi":"10.1109/ICTC.2014.6983241","DOIUrl":null,"url":null,"abstract":"There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.","PeriodicalId":299228,"journal":{"name":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","volume":"210 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Information and Communication Technology Convergence (ICTC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTC.2014.6983241","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.