Video Game Fictions: A Dual-Work View

Karim Nader
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Abstract

Video games fictions are interactive: some of the content is set by the game designer and some is set by the player. However, philosophers disagree over how this interaction is reflected within the fictional content of video games. First, I will show that games and playthroughs are two distinct works of fiction with their associated fictional content. Second, I argue that players engage with both fictional works when playing a video game. They imagine the fictional truths associated with the game and those associated with their playthrough. Thus, I defend what I will call a Dual-Work View of our engagement with video game fictions. To do so, I show that games have accessible fictional content, that games are distinctively incomplete fictions, and that players engage with this distinctive incompleteness. My goal is to offer a clear account of the fictional content of video games.
电子游戏小说:双重工作视角
电子游戏小说是互动的:有些内容是由游戏设计师设定的,有些是由玩家设定的。然而,哲学家们对这种互动如何反映在电子游戏的虚构内容中持不同意见。首先,我将说明游戏和游戏体验是两种截然不同的虚构作品,它们具有相关的虚构内容。其次,我认为玩家在玩电子游戏时,会同时沉浸于两种虚构作品中。他们想象与游戏相关的虚构事实,以及与他们的游戏过程相关的虚构事实。因此,我为我们与电子游戏小说互动的双重视角辩护。为此,我展示了游戏具有可访问的虚构内容,游戏是独特的不完整的虚构,玩家沉浸在这种独特的不完整性中。我的目标是为电子游戏的虚构内容提供一个清晰的解释。
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