Blending Users, Content, and Emotions for Movie Recommendations

S. Berkovsky
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Abstract

Recommender systems were initially deployed in eCommerce applications, but they are used nowadays in a broad range of domains and services. They alleviate online information overload by highlighting items of potential interest and helping users make informed choices. Many prior works in recommender systems focussed on the movie recommendation task, primarily due to the availability of several movie rating datasets. However, all these works considered two main input signals: ratings assigned by users and movie content information (genres, actors, directors, etc). We argue that in order to generate high-quality recommendations, recommender systems should possess a much richer user information. For example, consider a 3-star rating assigned to a 2-hour movie. It is evidently a mediocre rating meaning that the user liked some features of the movie and disliked others. However, a single rating does not allow to identify the liked and disliked features. In this talk we discuss the use of emotions as an additional source of rich user modelling data. We argue that user emotions elicited over the course of watching a movie mirror user responses to the movie content and the emotional triggers planted in there. This implicit user modelling can be seen as a virtual annotation of the movie timeline with the emotional user feedback. If captured and mined properly, this emotion-annotated movie timeline can be superior to the one-off ratings and feature preference scores gathered by traditional user modelling methods. We will discuss several open challenges referring to the use of emotion-based user modelling in movie recommendations. How to capture the user emotions in an unobtrusive manner? How to accurately interpret the captured emotions in context of the movie content? How to integrate the derived user modelling data into the recommendation process? Finally, how can this data be leveraged for other types of content, domains, or personalisation tasks?
混合用户、内容和情感的电影推荐
推荐系统最初部署在电子商务应用程序中,但现在它们用于广泛的领域和服务。它们通过突出显示潜在感兴趣的项目并帮助用户做出明智的选择来减轻在线信息过载。推荐系统中的许多先前的工作都集中在电影推荐任务上,这主要是由于几个电影评级数据集的可用性。然而,所有这些作品都考虑了两个主要的输入信号:用户分配的评分和电影内容信息(类型、演员、导演等)。我们认为,为了产生高质量的推荐,推荐系统应该拥有更丰富的用户信息。例如,考虑给一部2小时的电影分配3颗星的评级。这显然是一个平庸的评价,意味着用户喜欢这部电影的一些特点,不喜欢其他的。然而,一个单一的评级不允许识别喜欢和不喜欢的功能。在这次演讲中,我们将讨论情感作为丰富用户建模数据的额外来源的使用。我们认为,在观看电影的过程中引发的用户情感反映了用户对电影内容的反应和植入其中的情感触发器。这种隐含的用户建模可以看作是带有情感用户反馈的电影时间线的虚拟注释。如果捕获和挖掘得当,这种情感注释的电影时间线可以优于传统用户建模方法收集的一次性评级和特征偏好得分。我们将讨论关于在电影推荐中使用基于情感的用户建模的几个开放挑战。如何以一种不引人注目的方式捕捉用户的情感?如何在电影内容的背景下准确解读捕捉到的情感?如何将衍生的用户建模数据整合到推荐过程中?最后,如何将这些数据用于其他类型的内容、领域或个性化任务?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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