Exploring the Perceived Complexity of 3d Shapes: Towards a Spatial Visualization VR Application

Angela Busheska, Christian Lopez
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引用次数: 1

Abstract

The objective of this work is to explore the perceived complexity of 3D shapes used in spatial visualization tasks and leverage Machine Learning to create a model that can predictthis perceived complexity using the visual features of the shapes. This could help automate the process of generating 3D shapes for a Virtual Reality (VR) application designed to help develop spatial visualization skills. Spatial visualization skills are important skills needed in the STEM fields. While VR has been used to help develop these skills, most of the existing applications do not necessarily tailor their content to the skills level of individuals. Automatically generating shapes can help VR applications tailor spatial visualization tasks to the skills level of users. However, in order to do this, it is important to first understand how humans perceive the complexity of 3D shapes, and how this relates to their performance in spatial visualization tasks. The results of this work indicate that while participants perceived complexity of 3D shapes is correlated to their performance in spatial visualization tasks that use the same 3D shapes, this perceived complexity by itself is not enough to predict their performance in such tasks. Moreover, the results indicate that certain visual features of 3D shapes can help explain the perceived complexity of the shape as well as the performance of individuals in spatial visualization tasks that implement those 3D shapes.
探索三维形状的感知复杂性:走向空间可视化VR应用
这项工作的目的是探索空间可视化任务中使用的3D形状的感知复杂性,并利用机器学习来创建一个模型,该模型可以使用形状的视觉特征来预测这种感知复杂性。这有助于为虚拟现实(VR)应用程序生成3D形状的过程自动化,该应用程序旨在帮助开发空间可视化技能。空间可视化技能是STEM领域所需要的重要技能。虽然VR已经被用来帮助培养这些技能,但大多数现有的应用程序并不一定根据个人的技能水平来定制它们的内容。自动生成形状可以帮助VR应用程序根据用户的技能水平定制空间可视化任务。然而,为了做到这一点,重要的是首先要了解人类如何感知3D形状的复杂性,以及这与他们在空间可视化任务中的表现有何关系。这项工作的结果表明,虽然参与者感知到的3D形状的复杂性与他们在使用相同3D形状的空间可视化任务中的表现相关,但这种感知到的复杂性本身并不足以预测他们在这些任务中的表现。此外,研究结果表明,三维形状的某些视觉特征可以帮助解释形状的感知复杂性,以及个体在实现这些三维形状的空间可视化任务中的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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