A New Approach to Pattern Recognition in Fractal Ferns

M. Rani, Saurabh Goel
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引用次数: 12

Abstract

In chaos game, one is randomly chosen and applied to create a new point. Repeatedly, a random rule is selected repeatedly to produce an attractor. Barnsley (2006) used chaos game in function systems, giving rise to interesting fractals by combining it with function iterations. A fractal fern is generated by taking different probabilities in the chaos game. In this paper, the authors introduce two advanced iterations from nonlinear analysis into the study of IFS for generation and pattern recognition of new fractal ferns.
分形蕨类植物模式识别的新方法
在混沌游戏中,一个是随机选择的,用来创造一个新的点。反复地,一个随机规则被反复地选择来产生一个吸引子。Barnsley(2006)在函数系统中使用了混沌博弈,将其与函数迭代相结合,产生了有趣的分形。分形蕨类是在混沌博弈中采用不同的概率生成的。本文将非线性分析的两种高级迭代方法引入到分形蕨类植物的生成和模式识别研究中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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