João Graça Neto, A. H. Kronbauer, Shirley Gois Barreto
{"title":"Video Game to Help in Movement Rehabilitation","authors":"João Graça Neto, A. H. Kronbauer, Shirley Gois Barreto","doi":"10.1145/2820426.2823510","DOIUrl":null,"url":null,"abstract":"The medical area has benefitted from several technological innovations over the years. A good example of this is the development of video games with natural interaction that can aid in physical and occupational therapy treatments. This article introduces a new alternative in this area with an infrastructure that contains: (i) an environment that facilitates the development of games; (ii) an inexpensive video game console, and (iii) an innovative wearable control. Preliminary usability experiments were done with users and professionals from the medical field. Promising results were obtained for both parties.","PeriodicalId":224319,"journal":{"name":"Proceedings of the 21st Brazilian Symposium on Multimedia and the Web","volume":"1578 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st Brazilian Symposium on Multimedia and the Web","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2820426.2823510","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The medical area has benefitted from several technological innovations over the years. A good example of this is the development of video games with natural interaction that can aid in physical and occupational therapy treatments. This article introduces a new alternative in this area with an infrastructure that contains: (i) an environment that facilitates the development of games; (ii) an inexpensive video game console, and (iii) an innovative wearable control. Preliminary usability experiments were done with users and professionals from the medical field. Promising results were obtained for both parties.