Tetrahedral projection using vertex shaders

B. Wylie, K. Moreland, L. Fisk, Patricia J. Crossno
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引用次数: 94

Abstract

Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman's Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer.
使用顶点着色器的四面体投影
体绘制的投影方法是当前非结构化数据集交互式可视化的最佳方法。我们提出了一种利用可编程顶点着色器在当前一代商用显卡上进行四面体投影的技术。该技术基于Shirley和Tuchman的投影四面体(PT)算法,并允许四面体元素在图形处理单元内进行体积扫描转换。我们的技术不需要对数据进行预处理,也不需要额外的数据结构。我们最初的实现允许在台式个人计算机上交互式查看大型非结构化数据集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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