A location-based educational game for understanding the traveling salesman problem: a case study

Simone Kriglstein, Mario Brandmüller, M. Pohl, Christine Bauer
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引用次数: 0

Abstract

Due to the high potential of digital media to support learning processes and outcomes, educational games have gained wide acceptance over the years. The combination of mobile devices with location-based technologies offers new options and possibilities for the development of educational games in consideration of learners' environment with the positive side effect to promote learner's physical activities. This paper introduces a mobile educational game for promoting a better understanding of concepts related to route problems and route optimization on the basis of real world examples in a playful manner. The game combines problem-solving tasks with a quiz to teach concepts related to the Traveling Salesman Problem (TSP) by using the Global Positioning System (GPS) technology.
一个基于位置的教育游戏,用于理解旅行推销员的问题:一个案例研究
由于数字媒体在支持学习过程和结果方面的巨大潜力,教育游戏多年来获得了广泛的认可。移动设备与基于位置的技术的结合,为考虑学习者环境的教育游戏开发提供了新的选择和可能性,对促进学习者的身体活动有积极的作用。本文介绍了一个移动教育游戏,以一种有趣的方式,以现实世界的例子为基础,促进对路线问题和路线优化相关概念的更好理解。该游戏结合了解决问题的任务和测试,通过使用全球定位系统(GPS)技术来教授与旅行推销员问题(TSP)相关的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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