{"title":"As the End Drew Near: Exploring Volumetric Video in Videogames (Demo)","authors":"C. Poremba, Maxwell Lander","doi":"10.1109/GEM56474.2022.10017759","DOIUrl":null,"url":null,"abstract":"VVV: Volumetric Video in Videogames is a research-creation project focused on advancing experimental development using volumetric video in expressive videogames. It aimed to push deeper into interaction design paradigms for hybrid image forms like volumetric video, and offer a viable channel for engaging captured content in videogames. As the End Drew Near is the first experimental game prototype for VVV, informed by design strategies adapted from FMV games.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017759","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
VVV: Volumetric Video in Videogames is a research-creation project focused on advancing experimental development using volumetric video in expressive videogames. It aimed to push deeper into interaction design paradigms for hybrid image forms like volumetric video, and offer a viable channel for engaging captured content in videogames. As the End Drew Near is the first experimental game prototype for VVV, informed by design strategies adapted from FMV games.
VVV:视频游戏中的体积视频是一个研究创造项目,专注于推进在表现力视频游戏中使用体积视频的实验开发。它的目标是深入推动混合图像形式(如体积视频)的交互设计范式,并为电子游戏中捕获的内容提供一个可行的渠道。《the End Drew Near》是《VVV》的第一款实验性游戏原型,采用了FMV游戏的设计策略。