Methodyca

Martin Sillaots, Mikhail Fiadotau, Ralph Söthe-Garnier, David Robert Upshall, Peadar Callaghan, Kaisa Norak, A. Elshenawy, O. Emiroglu, Elena Gorshkova, Iryna Selina, Asian Hõ, Oluwafiyikewa Aigbovbioise Alawode
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引用次数: 0

Abstract

Methodyca is a browser-based adventure game whose aim is to introduce the field of research methods to university students, particularly targeting those in game design programs. Developed by faculty and graduate students at Tallinn University, with input from partner institutions in and outside of Estonia, the game seeks to increase players’ motivation and competences with regard to research methods, as well as to map out possible research topics and prospective supervisors in the fields of game design and game studies. In doing so, the game addresses the scarcity of learning resources available to students in games education. The main content of the game, however, is equally useful to students in non-game-related curricula, as the focus is on general quantitative, qualitative, and design-based methods common in the social sciences, including in HCI programs.
Methodyca
《Methodyca》是一款基于浏览器的冒险游戏,其目的是向大学生介绍研究方法领域,特别是针对那些游戏设计专业的学生。该游戏由塔林大学的教师和研究生开发,并得到爱沙尼亚国内外合作机构的投入,旨在提高玩家在研究方法方面的动机和能力,并在游戏设计和游戏研究领域制定可能的研究主题和未来的主管。通过这种方式,游戏解决了学生在游戏教育中缺乏学习资源的问题。然而,游戏的主要内容对非游戏相关课程的学生同样有用,因为游戏的重点是社会科学(包括HCI课程)中常见的一般定量、定性和基于设计的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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