Application of game design elements on higher education in Computer Science

Marat Urmanov, Madina Alimanova, Shyngys Adilkhan
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Abstract

This paper includes a brief explanation of Game Design and its mechanics, Gamification, and how it has been studied and used in existing research works. Existing research works were analyzed and compared with this work. Later in this paper, the attempt to integrate such game mechanics as easter eggs hunting into online distance learning of Computer science courses in higher education was demonstrated. In the end, the results of the experiment are discussed in the conclusion section, and the future work of the continuation of applying non-obligatory gamified course content is explained.
游戏设计元素在计算机科学高等教育中的应用
本文将简要解释游戏设计及其机制,游戏化,以及如何在现有研究工作中进行研究和使用。对已有的研究成果进行了分析和比较。在本文的后半部分,我们演示了如何将游戏机制(如寻找彩蛋)整合到高等教育计算机科学课程的在线远程学习中。最后,在结论部分对实验结果进行了讨论,并对继续应用非必修游戏化课程内容的后续工作进行了说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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