Motion Tracking and Processing for Multimedia Sport E-Learning

K. F. Li, Kosuke Takano, M. G. Johnson
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引用次数: 4

Abstract

Computer-based Multimedia instructional systems are ideal for e-learning in many domains. For applications such as sport instruction, the central issue is to capture motions accurately and correctly for further processing. Many gesture capturing techniques, including light, video and motion tracking, are employed in commercial products, research systems, and the game industry. A tennis e-learning system is under study and being designed. To capture the motion of a tennis swing, the Nintendo Wii Remote is used as the input device. This work examines the various issues associated with motion-sensing input data: capturing, cleansing, classification and clustering. Results from the classification and clustering of some basic tennis swings, and the subsequent swing matching and identification are presented.
多媒体体育电子学习的运动跟踪与处理
基于计算机的多媒体教学系统是许多领域电子学习的理想选择。对于运动指导等应用,中心问题是准确和正确地捕捉动作以进行进一步处理。许多手势捕捉技术,包括光、视频和运动跟踪,都应用于商业产品、研究系统和游戏行业。一个网球电子学习系统正在研究和设计中。为了捕捉网球挥拍的动作,任天堂Wii遥控器被用作输入设备。这项工作研究了与动作感应输入数据相关的各种问题:捕获、清理、分类和聚类。给出了对网球基本挥拍的分类聚类结果,以及随后的挥拍匹配和识别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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