Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology

Jun Wu, C. Dick, Rüdiger Westermann
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引用次数: 3

Abstract

Recent work has demonstrated that composite finite-elements provide an effective means for physically based modeling of deformable bodies. In this paper we present a number of highly effective improvements of previous work to allow for a high-performance and high-quality simulation of boundary surfaces of deformable bodies with changing topology, for instance, due to cuts and incisions. Starting at a coarse resolution simulation grid, along a cut we perform an adaptive octree refinement of this grid down to a desired resolution and iteratively pull the fine level finite-element equations to the coarse level. In this way, the fine level dynamics can be approximated with a small number of degrees of freedom at the coarse level. By embedding the hierarchical adaptive composite finite-element scheme into a geometric multigrid solver, and by exploiting the fact that during cutting only a small number of cells are modified in each time step, high update rates can be achieved for high resolution surfaces at very good approximation quality. To construct a high quality surface that is accurately aligned with a cut, we employ the dual-contouring approach on the fine resolution level, and we instantly bind the constructed triangle mesh to the coarse grid via geometric constrains.
具有变化拓扑的可变形体的交互式高分辨率边界曲面
最近的研究表明,复合有限元为可变形体的物理建模提供了一种有效的手段。在本文中,我们提出了许多对先前工作的高效改进,以允许对具有变化拓扑的可变形体的边界表面进行高性能和高质量的模拟,例如,由于切割和切口。从粗分辨率模拟网格开始,沿着切口对该网格进行自适应八叉树细化到所需的分辨率,并迭代地将精细级别的有限元方程拉到粗级别。这样,精细水平动力学可以用粗水平上的少量自由度来近似。通过将分层自适应复合有限元方案嵌入到几何多网格求解器中,并利用切割过程中每个时间步只修改少量单元的事实,可以在非常好的近似质量下实现高分辨率曲面的高更新率。为了构建与切口精确对齐的高质量表面,我们在精细分辨率水平上采用双轮廓方法,并通过几何约束将构建的三角形网格立即绑定到粗网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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