Design and Application of Landscape Design Space Perception Teaching Based on VR Virtual Environment Technology

Qingtian Liu, Yuanyuan Li
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Abstract

The course of spatial sense of scale is the main part of the basic course of landscape planning and design. The project is included in the course module on the spatial sense of the scale of landscape design with immersive VR. The content describes the design, function, use, and teaching of an environmental design application to evaluate the students' sense of spatial scale and their feelings about different scale spatial structures. The experimental results show that this course can realistically simulate the spatial characteristics of real scenes, thus creating a VR environment for the experience of different indoor and outdoor 3D scenes and helping students develop an accurate sense of spatial scale. The results also show that the participant's evaluation of the vertical distance of the spatial structure is relatively accurate, while the evaluation of the user's density distance is relatively inaccurate. In the sense of spatial scale, the above squares need more open air, while the length of the trails below 4 m needs to be concentrated. For parks and hiking trails, the density of 10 m2/person is easy to feel congested, and the density of 15 m2/person is relatively suitable. Finally, the advantages and disadvantages of this design model are discussed on how to provide the opportunities and problems in the immersive virtual immersion design for the application of planning and design courses.
基于VR虚拟环境技术的景观设计空间感知教学设计与应用
空间尺度感课程是景观规划设计基础课的重要组成部分。该项目被纳入沉浸式VR景观设计的尺度空间感课程模块。内容描述了一个环境设计应用程序的设计、功能、用途和教学,以评估学生的空间尺度感和他们对不同尺度空间结构的感受。实验结果表明,本课程可以真实地模拟真实场景的空间特征,从而为体验不同的室内和室外3D场景创造一个VR环境,帮助学生培养准确的空间尺度感。结果还表明,参与者对空间结构垂直距离的评价相对准确,而对用户密度距离的评价相对不准确。在空间尺度上,上述广场需要更多的开放空间,而4米以下的步道长度需要集中。对于公园和徒步小径,10 m2/人的密度容易感到拥挤,15 m2/人的密度比较合适。最后讨论了这种设计模式的优缺点,探讨了如何为规划设计课程的应用提供沉浸式虚拟沉浸式设计的机会和问题。
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