Search space pruning by evolving probabilistic strategies

M. Fayek, A. Ezzat
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Abstract

A famous application of Genetic Algorithms (GA) is evolving strategies, pioneered by Axelrod's Prisoner's dilemma experiment. This paper aims to explore two new techniques for evolving playing strategies relative to that of Axelrod. The three techniques have been tested by a very challenging game: Rock-paper-scissors-lizard-spock. The proposed techniques evolve a probabilistic choice. In the first proposed technique the history is completely disregarded. The chromosome size is shortened by 99% relative to Axelrod's. The second proposed technique is a compromise between Axelrod's and the later probabilistic technique. Still the chromosome size is shortened by more than 95%. Results show that the hybrid strategy was the only one that could win all other strategies, the probabilistic technique comes next. Finally, processing requirements considering memory consumption and cpu utilization time are investigated.
基于进化概率策略的搜索空间剪枝
遗传算法的一个著名应用是进化策略,由阿克塞尔罗德的囚徒困境实验开创。本文旨在探讨两种新技术,以发展与阿克塞尔罗德相关的游戏策略。这三种技术已经通过一个非常具有挑战性的游戏进行了测试:石头-剪刀-布-蜥蜴-spock。提出的技术演变为一种概率选择。在第一种提出的技术中,历史完全被忽略了。染色体的大小比阿克塞尔罗德的缩短了99%。第二种建议的技术是阿克塞尔罗德和后来的概率技术之间的折衷。尽管如此,染色体的大小还是缩短了95%以上。结果表明,混合策略是唯一能够战胜所有其他策略的策略,其次是概率策略。最后,研究了考虑内存消耗和cpu使用时间的处理需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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