A courseware platform for safety education through dual experience based learning using an integrated environment of a miniaturized world and a computerized world
K. Ota, Hikaru Nihei, Junbo Wang, Lei Jing, Mizuo Kansen, Zixue Cheng
{"title":"A courseware platform for safety education through dual experience based learning using an integrated environment of a miniaturized world and a computerized world","authors":"K. Ota, Hikaru Nihei, Junbo Wang, Lei Jing, Mizuo Kansen, Zixue Cheng","doi":"10.1109/JCPC.2009.5420214","DOIUrl":null,"url":null,"abstract":"Ubiquitous learning is one of fields utilizing widespread ubiquitous technologies and gives learners more effective and personalized education than the traditional one. Safety education is necessary for children since accidents and crimes against them happen increasingly in recent years. The children might need to protect them from dangers by themselves. Though it is important for the children to learn safety knowledge through real experiences on danger, it is not always realizable because of lack of opportunities and possibilities of hurting the children. In contrast, a virtual experience is possible and popular to educate the children in some ways such as using computers. However, only virtual experiences might be insufficient for children to practice what they learnt in the real world. Therefore we propose a novel approach by fusing a real world and virtual space to let a learner have dual experiences in both real and virtual worlds. We design a support system which employs the following techniques: (1) a platform of dual experiencing learning, (2) dual experiencing learning scenario design policies, and (3) personalized dual experiencing learning course.","PeriodicalId":284323,"journal":{"name":"2009 Joint Conferences on Pervasive Computing (JCPC)","volume":"2 3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Joint Conferences on Pervasive Computing (JCPC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/JCPC.2009.5420214","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Ubiquitous learning is one of fields utilizing widespread ubiquitous technologies and gives learners more effective and personalized education than the traditional one. Safety education is necessary for children since accidents and crimes against them happen increasingly in recent years. The children might need to protect them from dangers by themselves. Though it is important for the children to learn safety knowledge through real experiences on danger, it is not always realizable because of lack of opportunities and possibilities of hurting the children. In contrast, a virtual experience is possible and popular to educate the children in some ways such as using computers. However, only virtual experiences might be insufficient for children to practice what they learnt in the real world. Therefore we propose a novel approach by fusing a real world and virtual space to let a learner have dual experiences in both real and virtual worlds. We design a support system which employs the following techniques: (1) a platform of dual experiencing learning, (2) dual experiencing learning scenario design policies, and (3) personalized dual experiencing learning course.