Teaching Vocabulary through Fly Swatter Game (A study conducted at the first grade students of SMP Negeri 03 Paguyaman)

Tiwi Aprilia Samwan, R. Talib, Rahmawaty Mamu
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Abstract

Vocabulary is one of the important components to master all of language skills. It has strategic positions in education and teaching. Fly Swatter game is an interesting technique in teaching and learning that makes the students can learn through playing. Therefore, this study aims to find out whether the game of Fly swatter can significantly enhance the student’s vocabulary mastery or not. It focuses only on mastering adjective and noun class. The sample of this research was the students of Paguyaman Junior high school at VII B class. Further, this study is using quantitative analysis, in investigating the student’s improvement in mastering vocabulary, the researcher give test to the students which consist of 40 numbers, which divided into 20 tests each for noun and adjective. To analyze the student’s improvement, the researcher use pre experimental design, there are three steps used that are pre test, treatment, and post test. The finding reveals that there is significance improvement on the result of pre test and post test. It was from 40% which categorized in poor level increase into 95% which categorize in excellent level, with the total increases was around 55% . Furthermore, it was proved by the result of hypothesis verification, it is found that T count = 19, 44 at the level of significance (a = 0, 05) and degree of freedom (df ) = 19-1=18. Then, it is found that T table = 2,101, it can be concluded that fly swatter game can increase students ability in vocabulary, because based on the criteria above shows that T count is more than T table 19, 44 ≥ 2,101.
利用苍蝇拍游戏进行词汇教学(以小学一年级学生为研究对象)
词汇是掌握所有语言技能的重要组成部分之一。它在教育教学中具有战略地位。苍蝇拍游戏是一种有趣的教学技巧,让学生在玩中学习。因此,本研究旨在研究苍蝇拍游戏是否能显著提高学生的词汇掌握能力。它只侧重于掌握形容词和名词类。本研究的样本为Paguyaman初中VII B班的学生。此外,本研究采用定量分析的方法,在调查学生在词汇掌握方面的提高情况时,研究者对学生进行了由40个数字组成的测试,分为名词和形容词各20个测试。为了分析学生的进步,研究者采用了预实验设计,有三个步骤,即前测试,治疗和后测试。结果表明,前测和后测结果均有显著性改善。从“差”等级的40%上升到“优”等级的95%,总体上升了55%左右。进一步,通过假设验证的结果证明,在显著性水平(a = 0.05)下,T计数= 19,44,自由度(df) = 19-1=18。然后,发现T表= 2101,可以得出结论,苍蝇拍游戏可以提高学生的词汇能力,因为根据上述标准表明,T数大于T表19、44≥2101。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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