More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein
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Abstract

In the following paper, we discuss the use of Let’s Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let’s Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let’s Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.
不只是游戏玩法:阐述教育中的“让我们一起玩
在下面的文章中,我们将讨论Let 's Play视频制作在正规教育环境中的使用。我们概述了通过积极创建Let 's Plays解决的各种技能集的先前发现,并讨论了StreamIT的方法!该项目旨在创造教学概念和材料,以有趣的方式培养课堂上的协作、数字素养、交流和创新技能,并激发对技术的兴趣。我们概述了我们的研讨会程序,并讨论了Let 's Play视频制作如何适应建构主义学习方法。最后,我们在小学四年级的两个课程中首次提出了游戏工作坊概念的实施。虽然讲习班受到学生们的欢迎,但仍发现并解决了一些实际障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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