A conceptual framework for implementing gamified-service to improve user engagement by using ITIL

Sarifah Putri Raflesia, K. Surendro
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引用次数: 8

Abstract

Gamified-Service is defined as a service desk which uses ITIL and gamification model to boost the motivation of service desk employees. Along the implementation of service desk, organizations find the challenge which is related to the human resource who deliver the service. Pressure at workplace and personal issues become trigger to decrease their productivity. According to this fact, standard service desk is not enough. We need persuasive approach to guarantee that employees are totally engaged. Moreover, we are challenged to ensure that good service desk is implemented, we need best practices of IT Service Management, it is Information Technology Infrastructure Library (ITIL). This research is focused on creating a framework to build, implement, and maintain good service desk with fully engaged employees.
通过使用ITIL实现游戏化服务以提高用户参与度的概念框架
游戏化服务被定义为使用ITIL和游戏化模型来提高服务台员工积极性的服务台。随着服务台的实施,组织发现了与提供服务的人力资源相关的挑战。工作压力和个人问题成为降低他们工作效率的诱因。根据这个事实,标准的服务台是不够的。我们需要有说服力的方法来保证员工完全投入。此外,我们面临的挑战是确保实现良好的服务台,我们需要IT服务管理的最佳实践,它是信息技术基础设施图书馆(ITIL)。本研究的重点是创建一个框架,以建立,实施和维护良好的服务台与充分参与的员工。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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