Dynamic point cloud compression using slicing focusing on self-occluded points

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引用次数: 2

Abstract

Realistic digital representations of 3D objects and surroundings have been recently made possible. This is due to recent advances in computer graphics allowing real-time and realistic physical world interactions with users [1], [2]. Emerging technologies enable real-world objects, persons, and scenes to move dynamically across users' views convincingly using a 3D point cloud [3]–[5]. A point cloud is a set of individual 3D points that are not organized and without any relationship in the 3D space [1], [6]. Each point has a 3D position but can also contain some other attributes (e.g., texture, reflectance, colour, and normal), creating a realistic visual representation model for static and dynamic 3D objects [3], [7]. This is desirable for many applications such as geographic information systems, cultural heritage, immersive telepresence, telehealth, disabled access, 3D telepresence, telecommunication, autonomous driving, gaming and robotics, virtual reality (VR), and augmented reality (AR) [2], [8]. Even the use of point cloud in Metaverse when creating an avatar or content in Metaverse and object-based interaction is required. The Metaverse is a virtual world that creates a network where anyone can interact through their avatars [9]. Therefore, it is critical to present the 3D virtual world as close to the real world as possible, with high-resolution and minimal noise and blur.
动态点云压缩使用切片聚焦自遮挡点
最近,3D物体和周围环境的逼真数字表示已经成为可能。这是由于计算机图形学的最新进展允许与用户进行实时和真实的物理世界交互[1],b[2]。新兴技术使现实世界的物体、人物和场景能够使用3D点云[3]-[5]在用户视图中动态移动,令人信服。点云是一组独立的三维点,它们在三维空间[1],[6]中没有组织,没有任何关系。每个点都有一个3D位置,但也可以包含一些其他属性(例如,纹理,反射率,颜色和法线),为静态和动态3D对象[3],[7]创建一个逼真的视觉表示模型。这对于地理信息系统、文化遗产、沉浸式远程呈现、远程医疗、残疾人访问、3D远程呈现、电信、自动驾驶、游戏和机器人、虚拟现实(VR)和增强现实(AR)等许多应用都是理想的。在Metaverse中创建角色或内容以及基于对象的交互时,甚至需要使用Metaverse中的点云。虚拟世界是一个虚拟世界,它创造了一个网络,任何人都可以通过他们的化身b[9]进行互动。因此,呈现出尽可能接近真实世界的3D虚拟世界是至关重要的,要有高分辨率和最小的噪点和模糊。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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