{"title":"From Critical Mass to Key Players: A Network Approach to Platform Design","authors":"Yu-Hsin Liu","doi":"10.2139/ssrn.3492281","DOIUrl":null,"url":null,"abstract":"In this essay, I generalize the structure of network effect from a \"\"two-sided market\"\" to a pair-wised system. By adapting the adjacency matrix from the graph theory and the micro-foundation contributed from Ballerster et al. (2006), I discuss the monetization strategy for the platform that confronts the demand with pair-wised network effects, such as Facebook. I aim to compare the business and welfare implications by pricing users directly and by pricing the third party (e.g. advertisers). I also aim to provide the first tractable competition model when consumers choose how much (time) to consume in each platform, instead of which \"\"one\"\" to consume, as this \"\"multi-homing\"\" behavior is common in the digitized world.","PeriodicalId":321987,"journal":{"name":"ERN: Pricing (Topic)","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ERN: Pricing (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3492281","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this essay, I generalize the structure of network effect from a ""two-sided market"" to a pair-wised system. By adapting the adjacency matrix from the graph theory and the micro-foundation contributed from Ballerster et al. (2006), I discuss the monetization strategy for the platform that confronts the demand with pair-wised network effects, such as Facebook. I aim to compare the business and welfare implications by pricing users directly and by pricing the third party (e.g. advertisers). I also aim to provide the first tractable competition model when consumers choose how much (time) to consume in each platform, instead of which ""one"" to consume, as this ""multi-homing"" behavior is common in the digitized world.