From Critical Mass to Key Players: A Network Approach to Platform Design

Yu-Hsin Liu
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Abstract

In this essay, I generalize the structure of network effect from a ""two-sided market"" to a pair-wised system. By adapting the adjacency matrix from the graph theory and the micro-foundation contributed from Ballerster et al. (2006), I discuss the monetization strategy for the platform that confronts the demand with pair-wised network effects, such as Facebook. I aim to compare the business and welfare implications by pricing users directly and by pricing the third party (e.g. advertisers). I also aim to provide the first tractable competition model when consumers choose how much (time) to consume in each platform, instead of which ""one"" to consume, as this ""multi-homing"" behavior is common in the digitized world.
从临界质量到关键参与者:平台设计的网络方法
在本文中,我将网络效应的结构从“双边市场”推广到“双智系统”。通过调整图论中的邻接矩阵和Ballerster等人(2006)的微观基础,我讨论了面对配对网络效应需求的平台(如Facebook)的货币化策略。我的目标是通过对用户直接定价和对第三方(如广告商)定价来比较商业和福利的影响。我还旨在提供第一个可处理的竞争模型,当消费者选择在每个平台上消费多少(时间),而不是哪个“一个”消费,因为这种“多归”行为在数字化世界中很常见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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