Modified line algorithm based on ORGFX

Lu Zheng, Debin Zhang, Fengyu Xiao, Wen Chen, Xinhua Chen
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引用次数: 2

Abstract

In the open hardware graphics accelerator (ORGFX), there are rectangle, line, triangle and curve rasterization modules. This paper is only focused on the improvement of line rasterization speed. Besides modifying the algorithm itself, hardware implementation and resource consumption are put into consideration here. Originally, ORGFX uses the classic Bresenham line algorithm with high precision and simple logic to rasterize lines, but this algorithm can only generate one pixel in each rasterization process, which results in efficiency relatively low. New algorithm in this paper combines Bresenham algorithm with the symmetry nature of lines, advantages of Bresenham algorithm are kept and rasterization speed is improved in this way. The results of experiments show that nearly 50 percent of time can be saved through software implementation and hardware implementation.
基于ORGFX的改进直线算法
在开放硬件图形加速器(ORGFX)中,有矩形、直线、三角形和曲线光栅化模块。本文只关注线光栅化速度的提高。除了对算法本身进行修改外,还考虑了硬件实现和资源消耗。最初,ORGFX采用经典的Bresenham线算法对线进行栅格化,该算法精度高,逻辑简单,但该算法每次栅格化过程只能生成一个像素,效率相对较低。本文提出的新算法将Bresenham算法与直线的对称性相结合,既保留了Bresenham算法的优点,又提高了光栅化速度。实验结果表明,通过软件实现和硬件实现,可以节省近50%的时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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