TropeTwist: Trope-based Narrative Structure Generation

Alberto Alvarez, J. Font
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引用次数: 6

Abstract

Games are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and describing these elements together is non-trivial as they might differ in certain properties and how players might encounter the narratives. Likewise, generating narratives also pose difficulties when encoding, interpreting, and evaluating them. To address this, we present TropeTwist, a trope-based system that can describe narrative structures in games in a more abstract and generic level, allowing the definition of games’ narrative structures and their generation using interconnected tropes, called narrative graphs. To demonstrate the system, we represent the narrative structure of three different games. We use MAP-Elites to generate and evaluate novel quality-diverse narrative graphs encoded as graph grammars, using these three hand-made narrative structures as targets. Both hand-made and generated narrative graphs are evaluated based on their coherence and interestingness, which are improved through evolution.
TropeTwist:基于修辞的叙事结构生成
游戏是具有共同元素和潜在叙述的复杂多面系统,例如英雄与强大敌人之间的冲突,或者需要克服挑战才能实现的目标。然而,识别和描述这些元素并非易事,因为它们在某些属性和玩家遭遇故事的方式上可能有所不同。同样,生成叙述也会在编码、解释和评估它们时带来困难。为了解决这个问题,我们提出了TropeTwist,这是一个基于比喻的系统,可以在更抽象和通用的层面上描述游戏中的叙事结构,允许使用相互关联的比喻(即叙事图表)来定义游戏的叙事结构及其生成。为了演示这个系统,我们呈现了三款不同游戏的叙事结构。我们使用MAP-Elites来生成和评估编码为图语法的新颖的、质量多样的叙事图,以这三种手工制作的叙事结构为目标。手工制作和生成的叙事图都是基于它们的连贯性和趣味性来评估的,这些都是通过进化来改进的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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