Hacking Droids and Casting Spells: Locative Augmented Reality Games and the Reimagining of the Theme Park

Raymond T. Eddy, Carissa Baker, R. Macy, John Murray, Anastasia Salter
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引用次数: 1

Abstract

Locative play and augmented reality games are a growing part of consumer games, thanks to successful mobile experiments such as Niantic's Ingress and Pokemon GO. However, while experiments in using locative play to transform a space have been ongoing in the context of campuses, libraries, national parks, and other tourist destinations, such games reach a limited audience and are still viewed as novelties. The growing movement to bring this type of play into theme parks has the potential to change that, as locative augmented reality games such as Disney's Galaxy's Edge experience and Play Disney app gesture to a broader commercial future for locative interactive narrative. In this essay, we document how these commercial games experiences are transforming both guest expectations of theme parks, and broader understandings of locative play.
破解机器人和施法:位置增强现实游戏和主题公园的重新想象
由于Niantic的《Ingress》和《Pokemon GO》等成功的手机游戏实验,定位游戏和增强现实游戏在消费者游戏中的比重越来越大。然而,虽然在校园、图书馆、国家公园和其他旅游目的地中使用定位游戏来改造空间的实验一直在进行,但这类游戏的受众有限,仍然被视为新奇事物。随着迪士尼的Galaxy’s Edge体验和play Disney应用等定位增强现实游戏为定位互动叙事带来更广阔的商业前景,将这种类型的游戏引入主题公园的趋势有望改变这一现状。在本文中,我们记录了这些商业游戏体验是如何改变游客对主题公园的期望,以及对定位游戏的更广泛理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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