AUGMANTED REALITY PENGENALAN HEWAN PURBAKALA ANIMASI 3 DIMENSI DENGAN PATTERN RECOGNITION BERBASIS ANDROID

alvebi hopaliki, Yupianti Yupianti, Juju Jumadi
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Abstract

Augmented Reality (AR) is a variation of the virtual environment or more often calledasAR technology users that can see the real world, with virtual objects added to the real world. So, users see virtual objects and real objects are in the sum place. Augmented reality requires streaming video with a camera that is used as a sowce of image input, then tracking and detecting markers. After the W is detected 30 model will appear of an item. This 3D model was mated mite software for 3D design, jbr example 3DS Max. Blender and others In this ancient animal Ieaming media using pattern recognition that can be interment! as taking raw data and based on data classification Then it can take the mutation problem how to design 30 objects with the Blender application to introduce d anc‘ient animals. purpose of this m is to build ancient animal leaning media in real time by using augmented reality technology.
增强现实(AR)是虚拟环境的一种变体,或者更常被称为AR技术,用户可以看到现实世界,将虚拟对象添加到现实世界中。所以,用户看到的虚拟物体和真实物体都在和的地方。增强现实需要一个摄像头作为图像输入源的流视频,然后跟踪和检测标记。检测到W后,会出现30个物品的模型。该三维模型是借助3DS Max软件进行三维设计的。搅拌机等在这个古老的动物学习媒体中使用模式识别,可以进行埋葬!以原始数据为基础,在数据分类的基础上,针对突变问题,利用Blender应用程序设计30个对象,引入突变动物。本文的目的是利用增强现实技术,实时构建古代动物学习媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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