{"title":"Task Modelling of Sports Event for Personalized Video Streaming Data in Augmentative and Alternative Communication","authors":"Xiao Li, P. Manivannan, M. Anand","doi":"10.1142/s0219265921410279","DOIUrl":null,"url":null,"abstract":"BCI games are widely familiar and accessible for brain stimulation; however, scientific research is insufficient to justify their effectiveness. Practical BCI game implementations are desperately required in concrete situations. Neurofeedback practice proposes a task modeling of a sports event in the Augmentative and Alternative Communication (TMSE-AAC) framework. People with autism will face new intellectual, engine, compartmental, and focus difficulties, which current techniques for other people cannot overcome. The game aims to keep children’s focus beyond a level to monitor a rider looking for missing farms. To monitor the viewer’s attention, TMSE-AAC uses BCI headphones. Via a 4-week implementation study of 12 autism students, TMSE-accessibility AAC’s and user interface were assessed. Our statistical findings indicate that TMSE-AAC is superior to a consumer BCI game used only to train guidance. TMSE-AAC can help children with autism effectively engage in guidance testing sessions by increasing their concentration and decreasing anxiety. Researchers focus closely on our architecture aspects and explore future job strategies.","PeriodicalId":153590,"journal":{"name":"J. Interconnect. Networks","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Interconnect. Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1142/s0219265921410279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
BCI games are widely familiar and accessible for brain stimulation; however, scientific research is insufficient to justify their effectiveness. Practical BCI game implementations are desperately required in concrete situations. Neurofeedback practice proposes a task modeling of a sports event in the Augmentative and Alternative Communication (TMSE-AAC) framework. People with autism will face new intellectual, engine, compartmental, and focus difficulties, which current techniques for other people cannot overcome. The game aims to keep children’s focus beyond a level to monitor a rider looking for missing farms. To monitor the viewer’s attention, TMSE-AAC uses BCI headphones. Via a 4-week implementation study of 12 autism students, TMSE-accessibility AAC’s and user interface were assessed. Our statistical findings indicate that TMSE-AAC is superior to a consumer BCI game used only to train guidance. TMSE-AAC can help children with autism effectively engage in guidance testing sessions by increasing their concentration and decreasing anxiety. Researchers focus closely on our architecture aspects and explore future job strategies.