Towards a Framework on Accessible and Social VR in Education

Anthony Scavarelli, A. Arya, Robert J. Teather
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引用次数: 13

Abstract

In this extended abstract, we argue that for virtual reality to be a successful tool in social learning spaces (e.g. classrooms or museums) we must also look outside the virtual reality literature to provide greater focus on accessible and social collaborative content. We explore work within Computer Supported Collaborative Learning (CSCL) and social VR domains to move towards developing a design framework for socio-educational VR. We also briefly describe our work-in-progress application framework, Circles, including these features in WebVR.
构建无障碍和社会化虚拟现实教育框架
在这篇扩展的摘要中,我们认为虚拟现实要成为社会学习空间(例如教室或博物馆)的成功工具,我们还必须将目光投向虚拟现实文献之外,以提供更多的关注可访问和社会协作内容。我们探索在计算机支持的协作学习(CSCL)和社会虚拟现实领域的工作,朝着开发社会教育虚拟现实的设计框架迈进。我们还简要介绍了我们正在开发的应用程序框架circle,包括WebVR中的这些功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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