Directional Routing for Wireless Mesh Networks: A Performance Evaluation

Bow-Nan Cheng, M. Yuksel, S. Kalyanaraman
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引用次数: 10

Abstract

Routing in multi-hop wireless networks involves the indirection from a persistent name (or ID) to a locator. One of the biggest issues in routing is providing adequate connectivity while scaling the network. Recently, Bow-Nan Cheng et al., (2006) has attempted to mitigate this issue by using directional communication methods to find intersections between source-rendezvous and rendezvous-destination paths, providing effective routing in unstructured, flat networks. Cheng et al. showed that by "drawing" two lines orthogonal to each other at each node, it is possible to provide over 98% connectivity while maintaining only order O(N3/2) states. It is interesting, however to investigate what happens when additional lines are "drawn" and how that affects connectivity, path length and state complexity. In this paper, we examine how transmitting along one, two, three, and four lines affects routing and provide both analytical bounds for connectivity as well as packetized simulations on how these methods stack up in a more realistic environment. We show that by sending packets out in more directions, increased connectivity and smaller average path length results only up to a point. The trade-off, however, is added state information maintained at each node. We also show that in mobile environments, adding additional lines increases the chances for successful packet delivery only marginally.
无线网状网络的定向路由:性能评估
多跳无线网络中的路由涉及到从持久名称(或ID)到定位器的间接传递。路由中最大的问题之一是在扩展网络时提供足够的连接。最近,bownan Cheng等人(2006)试图通过使用定向通信方法来找到源-会合点和会合点-目的地路径之间的交叉点,从而在非结构化的平面网络中提供有效的路由,从而缓解这一问题。Cheng等人表明,通过在每个节点“绘制”两条彼此正交的线,可以在只保持O(N3/2)阶状态的情况下提供98%以上的连通性。然而,研究当“绘制”额外的线时会发生什么以及它如何影响连接性、路径长度和状态复杂性是很有趣的。在本文中,我们研究了沿1、2、3和4条线路传输如何影响路由,并提供了连接的分析边界以及这些方法如何在更现实的环境中堆叠的分组模拟。我们表明,通过向更多方向发送数据包,增加的连接性和更小的平均路径长度只能达到一个点。然而,权衡是在每个节点上维护的添加状态信息。我们还表明,在移动环境中,增加额外的线路只能略微增加数据包成功传递的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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