Non-realistic 3D object stylization

J. Kratt, Ferdinand Eisenkeil, S. Pirk, Andrei Sharf, O. Deussen
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引用次数: 5

Abstract

In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model using abstraction, simplification, and symmetrization operators to determine important features that are later represented by new geometry. Doing so, we create a stylized and expressive representation of the input that can be rendered or might be printed using a 3D printer. We conducted a user study to verify the proposed stylizations and demonstrate the approach by using standard geometry of buildings as well as natural and technical objects.
非现实的3D对象风格化
在本文中,我们介绍了非现实3D风格的新范式,其中给定3D模型的表现力体现在3D形状本身,而不仅仅是在其渲染中。我们使用抽象、简化和对称运算符来分析输入模型,以确定稍后由新几何表示的重要特征。这样,我们就创建了一个程式化的、富有表现力的输入表示,它可以呈现,也可以使用3D打印机打印。我们进行了一项用户研究,以验证建议的风格化,并通过使用建筑物的标准几何形状以及自然和技术对象来演示方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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